I build products and games, and I’ve found that the skills required for each transfer more than you'd expect. Some of those projects had a hundred people waiting on my decisions, and some of them had me doing the sound design at midnight. While there are different challenges at each scale, the goal is always the same: understand the person on the other side; ship something they’ll remember.
If you’re building something that requires both creative vision and operational discipline, let’s talk.
Product Manager with 19 years of experience delivering SaaS platforms, developer tools, and consumer products for Fortune 500 companies and mission-driven organizations.
Led cross-functional teams of up to 100 people with multi-million-dollar budgets, managing the full product lifecycle from strategy and roadmap through agile delivery.
Game Designer
Game designer and producer with shipped titles across VR, mobile, and PC — including award-winning Jetpack Geography and Playsets, which grew to tens of thousands of players across 100+ countries.
Experienced across the full spectrum of game development, from conceiving and shipping indie titles to leading creative and production teams at a VR and mobile game studio.
Product Manager & Game Designer
Product Manager and game designer with 19 years' experience shipping digital products, from enterprise SaaS platforms to live service VR and mobile games.
Brings the discipline of enterprise product management to game development, and the creative problem-solving of game design to product work. Has led teams as large as 100 people and shipped titles independently.
Served as creative lead and project manager for Fire & Rescue (Meta Horizon, VR and mobile) and Kaboom! (Reddit), writing game design documents, owning feature prioritization, directing the team through daily development, and contributing as developer and artist where needed.
Successfully pitched a new “Firefighter Survivors” mode to Meta for Fire & Rescue, directed UI/UX systems, and served as final design authority. The feature doubled player engagement at release. Managed live operations post-launch, analyzing gameplay analytics to drive ongoing feature improvements.
Contributed UX design, sound design, and front-end development to Social Poker, a popular Reddit game.
Conceived and led development of a multiplayer mobile game for Meta Horizon, responsible for game design, sound, UI programming, and content creation, working with a developer and artist to ship the title.
Judges Choice Award – Meta Horizon Creator Competition: Mobile Genre Showdown
Most Satisfying Progression – Meta Horizon Creator Competition: Elevate your mobile world
First product hire at a generative AI start-up building tools to help knowledge workers summarize their calendars, email, and Slack activity for performance reviews and status updates. Owned product strategy, design, and front-end development while working closely with co-founders across two iterations to find product-market fit.
Collaborative positioning and product pivots grew the platform to several thousand users and landed the company’s first enterprise customer.
Senior Group Product Manager, Self-Service 2019 - 2022
Led the Self-Service program, six capability teams of ~30 people, to enable customers and partners to onboard and run background checks without sales or operations involvement.
Unlocked the organization’s ability to land and grow large enterprise customers, a strategic expansion beyond Checkr’s tech start-up roots.
Notable Projects
Checkr Direct – Product Manager
Led design and development of a self-service sign-up flow that unlocked an entirely new customer base, enabling companies to onboard without sales intervention. Reached over 250 new customers a week within two quarters of launch.
Segmentation and Enterprise – Program Lead, Product Manager
Led the product work to onboard Checkr's first large enterprise customers, meeting directly with both companies to define their requirements and directing development of all capabilities needed for them to switch. Unlocked millions in enterprise revenue and established Checkr's enterprise foundation.
Led product development for the cheapest criminal record expungement service in the US, helping hundreds of people clear their records.
Winner of a Schmidt Futures grant
Winner of Checkr Hack Week
Federated Identity and SSO – Product Manager
Led implementation of an Identity and Access Management solution, negotiating the vendor deal and managing migration with zero downtime to existing users — a prerequisite for onboarding enterprise customers.
Lead Product Strategist, Emerging Technologies 2013 - 2019
Led product strategy and delivery for Fortune 500 companies in financial services and retail, and for start-ups worldwide, directing teams as large as 100 people with multi-million-dollar budgets across the full product lifecycle.
Managed engagements from early-stage product definition through launch, including simultaneous international rollouts and rapid prototyping programs.
Designed and shipped badge-scanning wearables for the QCon international developer conference, improving speaker feedback without adding friction for attendees. Personally designed the hardware and worked on-site with a manufacturer in Shenzhen to produce certified devices used by thousands across all QCon conferences.
Led product strategy for the Q-bo connected coffee machine, including the on-device interface, smartphone app, and loyalty program. Built a full-scale 3D printed mock for user testing a year before production hardware existed, directly informing the bill of materials. Shipped in Germany.
Led product for a multi-vendor food hall at the Toronto Eaton Centre, shipping a fully integrated platform with video menus, a custom POS, scan-to-pay, online ordering, and inventory management across 13 vendors in two countries. Opened on time and extended the platform to a US organic grocery chain.
Social and Economic Justice Lead, San Francisco 2015 - 2018
Led social impact technology initiatives for non-profits, community organizations, and activists across San Francisco.
Recognized for healthcare technology innovation: UCSF Virtual Mentor was awarded a “Saving Lives at Birth” Seed Grant and Johnson & Johnson’s GenH Challenge.
Built a voice-controlled virtual assistant to guide birth attendants through complicated delivery procedures and postpartum emergencies, in collaboration with UCSF's Institute for Global Health Sciences. Wrote all IBM Watson integration code, field-tested at UCSF and a birthing center in Nairobi, and handed off to a Kenyan university for continued development.
Designed and shipped a collection of digital maps and miniatures for remote tabletop role-playing across iOS, Android, web, and Steam, reaching tens of thousands of players in over 100 countries.
Led product strategy, UI design, and front-end development across all platforms. Drove product marketing through a fully funded Kickstarter, Steam Greenlight, and selection for Indie Megabooth at PAX Prime.
Production Design
Freelance production designer for short films, music videos, and commercials, responsible for overall visual look including set design, art direction, drafting, budgeting, construction management, and art department leadership.
Production designer for the world's first live broadcast, scripted, multi-camera, one-take music video shoot. Nominated for Best Art Direction at the 2011 MTV Video Music Awards.
Production designer for short film/music video nominated for "Best Dance Video" at the 2010 UK Music Video Awards and ranked by NME as thirteenth on its list of the 100 Greatest Music Videos Ever Made.